![]() I still wasn't super sure what to make of the game's enemy, as it sure went full supernatural super fast. ![]() I went to check up on Clarissa first after the shit gets wild, and I immediately had the feeling of "oh shit I fucked up" as everything happened in that military area. The dialogue system was just so engaging, and the characters were interesting and volatile, so I was happy that I could just explore that system fully instead of having to do any kind of mechanical speedbumpy thing. I was pretty happy to learn that Oxenfree was more or less just a point and click adventure game, because I really wasn't feeling the idea of having to run away from stuff or be faced with any sort of mechanical challenge. Going into this game completely blind, I had no idea of this game was going to have failure states or enemies or choices or branching paths, and it's one of those feelings you so rarely get in games. The moment where you use the radio to summon the Vetrex Space Ghosts was a true "what the fuck" moment where I was suddenly gripped with the fear that I didn't know if I'd done fucked up or what. The banter between characters worked really, really well and was the major thing that kept me captivated in the final hour or so of the game. The game starts of really, really well with the same kind of teenage drama you saw in Life is Strange.
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